Have Millennials Altered the Way We Game?

As cliche as that sounds, you don’t have to browse the internet for long before you stumble upon an article that once again highlights this recurring trend.
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Let’s face it, whenever a change happens within our society, we immediately think that it’s down to millennials. As cliche as that sounds, you don’t have to browse the internet for long before you stumble upon an article that once again highlights this recurring trend. But are the arguments being made actually true, or is it rather the fault of the media, that they’re relying on tired stereotypes to fuel their opinions?

Even though we can see how stereotypes are damaging for this generation of gamers, there’s no escaping the fact that the change in gaming started to become most noticeable during the 2000s. At that time, what was once seen as a solid hierarchy of gaming and its devices, soon started to see social and casual gaming brought to the fore. Just think how often you used to hear those playing Snake on mobile calling themselves gamers, you didn’t because that would have sounded ridiculous. And yet nowadays, when someone is signing into Euro Palace Casino, as well as dubbing themselves a gamer, we respect that because mobile gaming is so common.

Our aim isn’t to savagely tear down everything about this new form of entertainment, but rather explore it further, to analyse how trends in the younger generations have facilitated such a transition from consoles to smartphones. If the jump to this line of reasoning seems too far fetched, just think about how intergrain portable devices now are. Back in the 1990s, we carried around brick like objects for calls only, yet now we have little models that tweet, email, take photos and so much more; it’s essentially a pocket sized computer. Is it surprising then that companies decided to make games playable for such devices?

What is more, as these millennials age, so too do their interests, and so it makes even more sense that online games from casinos became more of an activity of choice: they want something in return for their time. And while it’s true that not all types of players are like this, many sign up to casinos just for a bit of fun, or to see what all the hype is about. Personally, we see no harm in any form of gaming, as long as it’s done within a safe environment, which is why casinos provide one via licensing.

Partnered up with this development of personal interests, we also like to experience a realistic game as possible, regardless of whether it’s story based or not. This love of authenticity has lead to casinos developing virtual reality tech, so that we can feel like we’re at a casino no matter where we are. It’s still early days, but it shows how the fashion of the generations ultimately changes the form of entertainment we receive.

As you can see from everything we’ve covered, this changing industry isn’t solely down to millennials, but we can’t deny their input; for good or bad, they’ve defined what it means to game, to be connected, and consequently the world has listened. 

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