The mad geniuses at Baby Audio are back with a new plugin called TAIP; yes, it's pronounced tape, clever guys! In the constant search to create warm analog feels for your tunes, the engineering team at Baby Audio have taken on tape emulation in a new way that will bring that special something to your tracks. We are going to put it to work on some Lo Fi stuff we are working on, so keep an eye out for the review with some sound samples.
Learn More Herel: https://babyaud.io/taip-plugin
Normal Price: $69 / Intro offer: $39
Plugin formats: VST, VST3, AU, AAX. Mac M1 native compatibility.
Warm Up Your Sound.
Tape recordings have a musical quality that digital tracks often lack. TAIP brings you closer to that holy grail. It will add some authentic analog heat to your mixes, without the need to route any audio outside the box.
Tape plugins are not a new concept. However, their emulation method is. Instead of using traditional DSP, they've developed TAIP around an AI algorithm designed to decipher the invisible nuances of complex analog circuits.
The result is a unique, truly faithful, tape emulation – with some new features to accomodate a modern workflow. Use TAIP to add a touch of warmth and glue, or "drive it like you hate it" as an alternative to your distortion plugins.
• AI-powered algorithm, giving you the true behavior of analog tape.
• Flexible feature set, allowing you to create your own "tape flavor" for any need.
• Use TAIP to add heat and glue to drums, instruments, vocals and beyond.
• Read more about their AI emulation approach further below.
TAIP is Baby Audio's attempt at creating the ideal "Tape Machine" for the DAW-era, combining a vintage sound with a modern feature set. Its parameters will let you customize the right tape flavor for almost any need. Here's how:
DRIVE: Traditionally, tape machines were designed to color the sound as little as possible. TAIP is not. You can use the DRIVE knob to add just as much color as you need - from a subtle touch of heat to heavy distortion.
MIX: Lets you run your tape in parallel. If WEAR is engaged, you can use MIX to get a classic "tape flanging" effect. This is caused by the wow and flutter of WEAR running in parallel with the dry track when MIX is below 100.
MODEL: While SINGLE is a regular tape emulation, DUAL creates a series of two tape emulations chained together under the hood, each applying half of the DRIVE value. This will add slightly more weight to your signal.
LO-SHAPE / HI-SHAPE: These sliders let you saturate the low/high end more or less than the rest of the frequency spectrum. (Example: you want to warm up a drum buss without adding too much distortion to the low frequencies).
GLUE: Tape machines are known to introduce a pleasing compression-like effect due to their low dynamic range. TAIP lets you add this effect – or even exaggerate it. Use GLUE for subtle cohesion or as an actual compressor.
NOISE: Lets you add tape noise to taste – or avoid it altogether.
WEAR: Combines wow, flutter and an altered frequency response curve to emulate a malfunctioning tape machine.
PRESENCE: Part of the tape warmth comes from an attenuated high-end. PRESENCE allows you to decide how much of that attenuation you want. It can bring back the sharpness and brightness that is sometimes lost on tape.
INPUT: Choose between NORMAL or HOT (more distorted) input levels without affecting the output volume.
AUTO GAIN: Allows you to add more DRIVE while keeping a consistent plugin output level.
Putting the 'AI' in TAIP.
'AI' is an overused - and often misused - term. But Baby Audio believe it's the future of music technology. It just needs to be used genuinely and with a legitimate purpose.
For a hardware emulation project like TAIP, AI offers an alternative - and in their opinion more faithful - approach over the traditional DSP method. Where a normal DSP emulation would entail 'guesstimating' the effect of various analog components and their mutual dependencies, Baby Audio's engineers can use AI / neural networks to accurately decipher the sonic qualities that make a tape machine sound and behave in the way it does. This happens by feeding an algorithm various training data of dry vs. processed audio and working with it to identify the exact characteristics that make up the difference. Once these differences have been learned by the AI, they can apply them to new audio.
This process may sound overly digital for a plugin that brings an analog sound. But the reality is that 'analog' and 'digital' are two fundamentally different domains, and to get a computer to behave (or sound!) in a certain way, it helps to think like it does. Re-creating an 'analog-style' signal path in DSP is thinking about the problem like a human. The AI approach helps Baby Audio's teams solve the problem like a machine would – for a more faithful emulation.